
#include "material.h"

material::material(void)
{
	mat.Diffuse = WHITE;
	
	mat.Ambient = WHITE;

	mat.Specular = WHITE;

	mat.Power = 0.0f;
}
D3DMATERIAL9 &material::getMaterial(const D3DXCOLOR color) {
	mat.Emissive = color;
	return mat;
}
material::~material(void)
{
}
